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Expected goals · ARE 0.9 · PIS 1.8 · 2.7 total
PIS's attack (1.29x the league average) against ARE's defence (1.22x, conceding more than average) gives an expected-goals edge of 0.9.
Every square is one final score. Add up the green squares for ARE's win chance, the blue ones for PIS's, and the grey diagonal for the draw. Model estimate, not odds.
| ARE goals | PIS 0 | PIS 1 | PIS 2 | PIS 3 | PIS 4 | PIS 5 |
|---|---|---|---|---|---|---|
| ARE 0 | 7% | 11% | 11% | 7% | 3% | 1% |
| ARE 1 | 5% | 11% | 10% | 6% | 3% | 1% |
| ARE 2 | 3% | 5% | 4% | 3% | 1% | <1% |
| ARE 3 | 1% | 1% | 1% | 1% | <1% | <1% |
| ARE 4 | <1% | <1% | <1% | <1% | <1% | <1% |
| ARE 5 | <1% | <1% | <1% | <1% | <1% | <1% |
ARE 17.7% · Draw 23.9% · PIS 58.3%
Scores with 6+ goals for either side (1.1%) are counted in the totals but not drawn.
OneTouch call · statistical model, for interest not betting advice
Pisa should control this — 58% win probability and 1.7 goals per game say the edge is clear.
Expected goals of 0.9 vs 1.8 leaves little room for Arezzo to force this open.
The model uses league form only — it doesn't weight head-to-head history, recent injuries, or tactical changes that may shift the balance.
Predicted XI released around an hour before kickoff
recent results, streaks and prior meetings
how each side performs at their ground
PIS scores +0.93 more per 90
PIS concedes 0.34 fewer per 90